Reagan Sagolsem
About Me

Architecting Immersive Experiences Through Technology and Art

I am Reagan Sagolsem—a Game Developer, Technical Artist, and Creative Technologist. I bridge the gap between engineering and aesthetics, leveraging real-time technologies, 3D art, and design to build interactive worlds that feel alive.

01

My Story

My Journey

My background is rooted in curiosity rather than specialization. Instead of confining myself to one discipline, I sought to understand the entire architecture of digital experiences—from the first line of code to the final visual polish.

Today, I operate at the intersection of game development, technical art, web engineering, and design. I believe the most compelling experiences emerge when raw technical capability meets intentional creative direction.

Currently, I am architecting next-generation interactive web experiences, pioneering AI-driven workflows, and laying the groundwork for NNGTW Studio.

02

Core Disciplines

🎮

Game Development

Architecting gameplay systems, multiplayer architectures, and immersive interactive worlds.

🧩

Technical Art

Engineering rendering pipelines, procedural workflows, and tools that bridge art with logic.

🎨

Design

Crafting premium visual identities, motion graphics, and fluid user interfaces.

🚀

Creative Technology

Pioneering AI workflows, automation, and advanced web technologies for next-generation products.

The most memorable experiencesemerge when code and designoperate as a single force.

Personal Evolution & Milestones

2020

Wrote my first lines of code, laying the foundation in software engineering.

2021

Mastered the fundamentals of 3D modeling and spatial design.

2022

Engineered early game prototypes in Unity, refining UI/UX principles.

2023

Pivoted into technical art and scalable web experiences.

2024

Earned my degree in Computer Science, solidifying core systems architecture.

Today

Architecting NNGTW Studio and pushing the boundaries of interactive design.

Professional Track

Experience & Company Systems

Detailed technical breakdowns, scale metrics, and production architectures developed across industry roles and engineering milestones.

CURRENT ROLEJuly 2025 – Present· Remote · Noida, India

SystemStar Infotech India Pvt. Ltd.

Creative Technologist & Junior 3D Artist / Automation Specialist

AUTOMATION IMPACT19,000+ FACADES · 3,000+ AI TOWNS

Spearheaded multidisciplinary creative production, large-scale AI batch pipelines, automated 3D rendering, and UI/UX visual validation across multiple SaaS and client products.

Flyku: AI Town & Location Generation

3,000+ Location Images
3,000+ Unique Geographic Environments

Engineered automated prompt pipelines and OpenAI Batch API jobs generating over 3,000 unique, location-aware background environments for a global running and fitness app.

OpenAI Batch APIPrompt EngineeringQuality Control

Flyku: Automated Club Asset Production

3,000+ Clubs Automated
Automated Variation Pipeline across 3,000+ Clubs

Developed automated scripting in Photoshop and Antigravity to inject club logos, decals, and variations across 20 master background templates for over 3,000 fitness clubs.

Photoshop ScriptingBatch ProcessingBranding

Hunter: AI Building Facade Generation

~19,000 Residential Facades
PropTech Facade Pipeline (~19,000 Facades)

Built automated pipeline taking multi-angle reference photos into OpenAI Batch API prompts and exporting structured assets into FacadeWizard and CityEngine for 3D building generation.

CityEngineFacadeWizardAI Batch Generation

HeatFleet: 3D Product Rendering & QA

Weekly Marketing Graphics & QA
Commercial Vehicle Visuals & Design Validation

Produced photorealistic 3D truck renderings, seasonal marketing assets, weekly news graphics, and served as primary UI/UX design tester validating web and mobile interfaces.

Blender 3DMarketing DesignUI/UX QA
Technologies:OpenAI Batch APIBlenderAdobe PhotoshopAdobe IllustratorFacadeWizardCityEngineFigmaAntigravity AI
UNREAL ENGINE 5Aug 2024 – Apr 2025· Remote

Arkham Archives

Game Design & Development Intern

ENGINE SYSTEMSMETAHUMAN & UE5 GAMEPLAY

Developed gameplay systems, currency economies, and constructed MetaHuman character customization pipelines with body feature modifications and dynamic clothing swapping in Unreal Engine 5.

Unreal Engine 5 Core Gameplay Loops

Economy, Currency & Level Mechanics

Designed and implemented interactive gameplay systems, transaction/currency systems, and level layouts using Unreal Engine 5 visual scripting.

BlueprintsGameplay SystemsLevel Design

MetaHuman Customization Pipeline

Dynamic Morphing & Clothing Swapping

Constructed character customization pipelines allowing players to morph body features, facial structures, and dynamically swap clothing and accessories in real time.

MetaHuman CreatorCharacter TechModular Meshes

Multiplayer Systems & Git Collaboration

Replication Testing & Production Workflow

Assisted with network replication testing for multiplayer mechanics and maintained version control workflows across collaborative GitLab branches.

Multiplayer ReplicationGitLabProduction Pipeline
Technologies:Unreal Engine 5MetaHuman CreatorBlueprintsGitLabMultiplayer Replication
3D ASSETS & XRNov 2022 – Aug 2024· Imphal, Manipur, India

Lamzing Technologies Pvt. Ltd.

3D Designer / Creative & Technical Associate

ASSET VOLUME200+ 3D MODELS DELIVERED

Created 200+ optimized 3D models in Blender for AR/VR applications and the EdPoly educational marketplace, and developed interactive Unity VR showcases including the G20 Kerala Red Panda experience.

EdPoly Educational 3D Marketplace

200+ 3D Assets
200+ Production-Ready 3D Models

Modeled, sculpted, unwrapped, and textured 200+ high-quality 3D assets optimized with clean topology and efficient draw calls for educational AR/VR experiences.

BlenderTopology OptimizationTexturing

G20 Kerala Red Panda VR Showcase

G20 Event VR Showcase
Interactive VR Experience Demonstration

Developed interactive Unity VR environment demonstrating real-time wildlife interactions, spatial audio, and user navigation for the G20 event in Kerala.

Unity VRInteractive SimulationEnvironment Design

Product Animations & Asset Pipelines

High-Fidelity Commercial 3D Visuals

Rendered high-detail 3D product animations, lighting setups, and promotional media for company software and educational hardware.

Product RenderingLighting & ShadingKeyframe Animation
Technologies:Blender 3DUnitySubstance 3DEdPoly MarketplaceVR / AR
GRADUATION2020 — 2024· Imphal, Manipur, India

Manipur Technical University

Bachelor of Technology in Computer Science & Engineering

Built foundational expertise across software engineering, computer graphics, distributed systems, and real-time multiplayer networking. Developed KingSummon (2D top-down strategy multiplayer game) as the B.Tech final-year capstone project.

Capstone: KingSummon (2D Top-Down Multiplayer Strategy Game in Unity C#)
Coursework: Computer Graphics, Algorithms, Distributed Networking, Software Engineering
03

Beyond Work

🎮

Gaming

Studying mechanics in strategy, survival, and open-world ecosystems.

🎬

Storytelling

Deconstructing cinematic composition and visual narratives.

📚

Progression

Constantly adopting new frameworks, engines, and methodologies.

💡

Systems

Reverse-engineering complex mechanisms to understand their core logic.

04

Active Initiatives

Building NNGTW Studio
Next-Gen Web Experiences
AI-Driven Workflows
Real-Time Technical Art
Immersive Storytelling

I don’t just write code.

I engineer digital worlds that feel alive.